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 First Vanguard lesson (Purple version)

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Vaan Sendou



Posts : 29
Reputation Points : 39
Join date : 2015-11-05

PostSubject: First Vanguard lesson (Purple version)   Mon Nov 09, 2015 7:50 pm

For your first lesson everyone, I have something that can actually help you win more easily but it is not easy; its a simple thing called Grade 2 Game or Grade stalling. Not many people like this because of how the game is in its current format. Grade 2 Game is how well your deck works while staying on Grade 2 for more than 1 turn. Many people only see this as slowing the game down, which it does, or just a way of hurting yourself. The actual case, when you get used to doing it, is that for the most part , most decks cant work with your opponent being at Grade 2 due to legion and stride being very big. Most people will go to grade 3 right away and try to pressure you, but they can't use many effects. Many older decks have very strong Grade 2 game due to G-assist not existing so if you aren't sure where to start, look at older decks. The only decks that this doesn't work against are decks that use Limit Breaks or non-Generation Break skills. Your homework is to make a deck with these ratios: Grade 1:12, Grade 2:15, Grade 3:6, Trigger lineups are up to you though I recommend using 6 or more draw triggers, as is the G-lineup, and fight with that deck staying on Grade 2 for as long as you can before you need to ride Grade 3. Send me the Deck file and the Replay file. If you have any questions post them here and I will help, if you have the question more then likely others do. Due date is within 1 week. If you weren't a member of this academy when this lesson was posted you have 1 week after placement in this dorm to do the work.

Scoring is as follow
Deck 0-10, will be based on how well your deck seems to work at first glance, the more work you put into it the better as well as the originality of it

Use and timing of skills 0-10, if theres something i see you could have done to win faster or put on more pressure i will let you know

Fightscore: Go to G3 right away+0 Stay on G2 for 2 turns+1, for 4 turns is +3, 5 turn +5, 6 or more turns +9

Winning +6 points
Loseing while on G2, not intentionally, I will be able to tell, +3 points

For a passing score you need at least 17 points
EXTRA CREDIT: WIN ON GRADE 2+2 POINTS WIN ON GRADE TWO AFTER BEING ON FOR 5+ TURNS +6

the award is 70 RP

Scores of 23+ will get 100


Last edited by Vaan on Mon Nov 09, 2015 10:03 pm; edited 3 times in total
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Polaris

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PostSubject: Re: First Vanguard lesson (Purple version)   Mon Nov 09, 2015 8:29 pm

Do our deck have to have a grade 3 in it
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Vaan Sendou



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PostSubject: Re: First Vanguard lesson (Purple version)   Mon Nov 09, 2015 8:50 pm

you MUST use the grade ratio i said
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